We’re mere days away now from the launch of one of the most-anticipated games of 2025. Battlefield 6[1] arrives this Friday to (hopefully) satiate excitement from longtime series fans, and anyone who checked out its wildly successful beta[2].
And to offer prospective buyers some assurance that the game is going to have a long tail, EA has started talking about what players can expect in the months following launch.
The game’s first season was recently revealed to much praise from fans, and it arrives pretty quickly, too, just 18 days after launch[3]. But there’s a lot more beyond that, which Battlefield Studios has officially started teasing.
In the latest Community Update[4], the developer mainly touched on data from the beta, as well as the various Battlefield Labs[5] tests held before and since. After over 30 sessions and over 92 million hours of beta gameplay, the developer found that class pick rates were varied and had a healthy spread.
Whichever class was more popular essentially depended on the map, with more close-quarters maps favouring Support, and maps with longer ranges going towards Recon. Interestingly, Open and Closed Weapons playlists had barely any difference on class pick rates between them.
Another thing that the two playlists didn’t affect is kills per hour, though they saw a small variance in match length, with Closed Weapons playlists having slightly higher match durations.

Closed Weapons playlists also saw a 3% higher revive rate in Breakthrough, and 2% for Conquest, meaning players stuck to their roles regardless of the weapons they were using. In terms of time spent in combat, both playlists had about the same percentage.
Perhaps the most unsurprising reveal from the blog post, however, is that most players picked the weapons they wanted in Open Weapon playlists, rather than sticking with their class’ Signature Weapons and benefiting from the bonus that comes with that. Except for Recon players, who favoured sniper rifles regardless of playlist.
That said, the developer revealed that there was no dominant weapon archetype, which is a little surprising considering the versatility of some over others. Indeed, that is one thing that will undoubtedly change as the game evolves at launch and beyond.
It also sounds like players didn’t see the value of Open vs Closed Weapons playlists, as “the vast majority of players” stuck with the former after trying the latter. This is misleading, as Closed playlists were buried deeper in the menus and you had to know they a) existed, and b) where to find them.
Regardless, both playlist options will be in the launch build, and Closed Weapons will itself remain a modifier in Portal for custom experiences.
Looking to the future, the developer said that Battlefield 6[7]’s seasons “will have more content than ever before in a Battlefield game,” which is quite the claim. More details will apparently be revealed soon.
Finally, the post teased the return of naval warfare, as well as the Little Bird helicopter – two highly-requested additions that are strangely missing from the launch package. Platoons, essentially Battlefield’s clans feature, was also teased.
You can check out the full blog post at the link at the top for a recap of what the game’s day one patch is going to change. The Battlefield 6 pre-load is now available across all platforms[8], with the game to go live on October 10 for PC, PS5, and Xbox Series X/S.
References
- ^ Battlefield 6 (www.vg247.com)
- ^ its wildly successful beta (www.vg247.com)
- ^ it arrives pretty quickly, too, just 18 days after launch (www.vg247.com)
- ^ Community Update (www.ea.com)
- ^ Battlefield Labs (www.vg247.com)
- ^ Watch on YouTube (www.youtube.com)
- ^ Battlefield 6 (www.vg247.com)
- ^ Battlefield 6 pre-load is now available across all platforms (www.vg247.com)