Daredevil abilities and team-ups
Justice Jab (primary): Swing Billy Clubs forward. Gain Fury on hit.
Righteous Cross: Cross your Billy Clubs and surge forward. Gain Fury on hit.
Objection!: Whirl Billy clubs in a tight guard to block frontal damage and reflect projectiles, becoming immune to all incoming harm during this stance and gain Fury.
Devil’s Latch: Fire a grappling line that reels Daredevil and his target toward each other. On completion, gain Fury and temporarily enable Cross Interrogation.
Infernal Fury: Expend Fury to unleash Devil’s Chain or Devil’s Throw. Devil’s Chain converts damage into Bonus Health, while Devil’s Throw Slows enemies on hit and temporarily enables Cross Interrogation.
Sonic Pursuit: Locks onto a target, gaining increased Speed and Damage Reduction when attacked. While in range, dash to the target, Blinding them and restore Fury.
Radar Sense (passive): Detect enemy movements within a set radius.
Blind Ascent: Run along walls and spring off them to reposition.
Let The Devil Out (ultimate): Embrace the Beast within. Enemies in Daredevil’s line of sight take damage and suffer a ramping Blind effect. Continually gain Fury while active.
Blind Verdict (team-up): Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies.